![]() He needs sustain more than he needs a ****ty Spellthief's. He's a battlemage here, not someone who dies in 1 hit. That's not even counting the armour boosts from Zhonya's and the 40%+ or so of my games where I opt for Plated Steelcaps or Mercury Treads and Viktor's crazy disengage potential. The extra 250 or so HP from a fully-upgraded Relic Shield, plus the HP bonuses from Imperial Mandate and Redemption make him rather tanky. Viktor needs to CS, and Relic Shield lets you do that.Įven further, this Viktor build is not a "full squishy" build. That is an insane difference and shaves like 8-10 minutes off the time it takes for your first spike. But will you get 4 takedowns every game before you build your mythic?ĥ cannon kills is worth 1 takedown, so by killing 7 cannons and 15 caster or melee minions, you have turned your 4 required takedowns to 2. If you get 4 takedowns, sure, that's great. You cannot really use your Imperial Mandate until you get your W upgrade, which requires 100 hextech components. 25 per takedown on an enemy champion(kill or assist). Here's a quick chart to demonstrate how he gets them. To upgrade one of his basic abilities, you need 100 hextech components. ![]() Why pick Relic Shield? Viktor's passive is why. While every other part of this build is flexible, this is not. There is one more item that makes this build of mine so unique: Relic Shield. Redemption into teamfights just to make the enemy team cry more. Any information you publish in a comment, profile, work, or Content that you post or import onto AO3 including in summaries, notes and tags, will be accessible. You might win late game against tanks, but don't hold your breath against anyone with heavy burst.ĭon't seek to soak damage in teamfights, but just spam your abilities and use your slows and massive W circle to stun the entire enemy team and grab a penta. Viktor has a hard time 1v1ing, so just run far away and flash through walls to avoid enemies. Basically accompany someone you trust throughout the whole game, maintain pressure on lanes, and focus on taking down objectives until you can end. You're very team reliant, just use stasis to keep yourself safe and go nowhere alone. Viktor has amazing zoning and safe, heavy AoE damage with minimal AP investment. Your goal now is to accompany your ADC (or, alternatively, a fed tank/skirmisher) everywhere they go and try to get into winnable fights. When the laning phase ends, you should at least try and have a Tear of the Goddess, an upgraded W, Imperial Mandate, your choice of Boots, and perhaps a Stopwatch and/or a Dark Seal if you want to pursue Mejai's. His W upgrade is what makes Imperial Viktor Imperial Viktor. Why? An upgraded Viktor W makes Cheap Shot and most importantly Imperial Mandate proc on every single ability of his. When you do, it is imperative to rush your Imperial Mandate and always upgrade W first. You need to just farm up on cannons and get assists wherever possible to get 100 hextech components. You need to spam poke your enemies from a safe distance to charge up your Tear of the Goddess, and your mana should be nearly infinite by the time you upgrade it. Your runes and your items are the only things that can save you. You need this, as mana is Viktor Support's number one issue. When you can, back to get a Tear of the Goddess and control wards. This is your primary way of getting early hextech components. In the early game, you need to focus on CSing cannon and melee minions with your support item. Not to mention, he boosts his movement speed in like 3 ways so escaping isn't that difficult unless they really lock you down. He thrives in 5v5 teamfights with mass group slows, stuns, ally Movement Speed augmentations, and mass AOE burst. Brazil take on Morocco in a friendly this Saturday but Liverpool. Augment: The Chaos Storm moves 25% faster.Imperial Viktor support with Relic, Imperial Mandate, and Zhonya's is much like your conventional battlemage. Manchester City goalkeeper Ederson has expressed his shock over Alisson being left out of Brazils latest international squad. ![]() The singularity then periodically does magic damage to all nearby enemies. R: Chaos Storm - Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels.Augment: An explosion follows the Death Ray’s wake, dealing magic damage E: Death Ray - Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.Augment: Viktor’s non-periodic spells apply a slow to enemies. Enemies who stay within the device for too long are stunned. W: Gravity Field - Viktor conjures a heavy gravitational field that slows enemies in its radius.Augment: Siphon Power’s shield is increased by 60% and Viktor gains bonus Move Speed after casting. Q: Siphon Power - Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.Passive: Glorious Evolution - Viktor can augment his basic abilities when he gets kills on enemies.
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